Files
SWBF2-Classic-Msh-Viewer/QtMeshViewer/Resources/vshader.glsl
Anakin 191c0cbcea scale and move to center,
performance is not very good. Takes very long to load
2017-01-02 17:03:23 +01:00

25 lines
538 B
GLSL

#ifdef GL_ES
// Set default precision to medium
precision mediump int;
precision mediump float;
#endif
uniform mat4 vp_matrix;
uniform mat4 norm_matrix;
uniform mat4 m_matrix;
attribute vec4 a_position;
attribute vec2 a_texcoord;
varying vec2 v_texcoord;
void main()
{
// Calculate vertex position in screen space
gl_Position = vp_matrix * norm_matrix * m_matrix * a_position;
// Pass texture coordinate to fragment shader
// Value will be automatically interpolated to fragments inside polygon faces
v_texcoord = a_texcoord;
}