#include "Object.h" #include #include ///////////////////////////////////////////////////////////////////////// // public constructor/destructor Object::Object(const char* path) { // open file std::fstream fsMesh(path, std::ios::in | std::ios::binary); if (!fsMesh.is_open()) throw std::invalid_argument(std::string("file not found: ") += path); std::uint8_t ui8x4Header[5] = { 0 }; fsMesh.seekg(4, std::ios_base::cur); std::uint32_t ui32FileSize; fsMesh.read(reinterpret_cast(&ui32FileSize), sizeof(ui32FileSize)); fsMesh.seekg(4, std::ios_base::cur); std::uint32_t ui32MshSize; fsMesh.read(reinterpret_cast(&ui32MshSize), sizeof(ui32MshSize)); std::cout << "Hedr " << ui32FileSize << std::endl; std::cout << "Msh " << ui32MshSize << std::endl; do { char tempChunkName[5] = { 0 }; std::uint32_t tempChunkSize = 0; fsMesh.read(reinterpret_cast(&tempChunkName[0]), sizeof(tempChunkName) - 1); fsMesh.read(reinterpret_cast(&tempChunkSize), sizeof(tempChunkSize)); std::cout << tempChunkName << " " << tempChunkSize << std::endl; fsMesh.seekg(tempChunkSize, std::ios_base::cur); if (!std::strcmp(tempChunkName, "CL1L")) break; } while (!fsMesh.eof()); fsMesh.close(); } Object::~Object() { } ///////////////////////////////////////////////////////////////////////// // private functions ///////////////////////////////////////////////////////////////////////// // public getter ///////////////////////////////////////////////////////////////////////// // public functions