Commit Graph

11 Commits

Author SHA1 Message Date
Anakin
ed66d77b69 still trying to draw instanced 2016-11-07 12:06:55 +01:00
Anakin
bc518f58ee now you can set optional ogl version through the first 2 parameters 2016-11-01 14:16:18 +01:00
Anakin
9d35634c0c pass data (xyz, uv) with 1 buffer to shader,
bugs:
2 triangles are not painted, one is wrong positioned
2016-11-01 11:51:04 +01:00
Anakin
a875820f48 removed unused files,
removed unused functions,
removed unused variables,
reduced dynamic stack memory (there was too much allocated),
moved some code around into better place,
implemented destructor (there is still a std::_face_node left on the stack when the program is done),
2016-10-31 16:19:12 +01:00
Anakin
ea07ead94f added new test mesh that is rotated,
translation from model is now applied,
still need to draw all modl from one mesh
2016-10-31 10:46:41 +01:00
Anakin
e509b1e11c display all models from a mesh,
problem, apply different model matrices for each model,
solution give a list of all models to ogl controller, where they are handled,
next steps: find solution for wrong rotation + draw ALL models instead of only the first
2016-10-30 14:22:08 +01:00
Anakin
5cec0128cd draw all triangles instead of the first 12,
added todo section to the README.md,
clean up code
2016-10-23 16:01:06 +02:00
Anakin
11a8de82d4 fixed interaction bug 2016-09-08 11:36:57 +02:00
Anakin
57472da352 put everything into one class,
Bug: still nothing displayed
2016-09-07 16:07:56 +02:00
Anakin
f824f4eb4c implement singleton pattern 2016-09-07 12:46:34 +02:00
Anakin
847b3cdee8 managed old tutorial implementation with classes.
Bugs: nothing is displayed
2016-09-06 15:15:29 +02:00