most settings are saved and restored
This commit is contained in:
223
QtMeshViewer/Source/SettingsManager.cpp
Normal file
223
QtMeshViewer/Source/SettingsManager.cpp
Normal file
@@ -0,0 +1,223 @@
|
||||
#include "..\Header\SettingsManager.h"
|
||||
|
||||
#include <QDebug>
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// constructor/destructor
|
||||
|
||||
SettingsManager::SettingsManager(QObject *parent)
|
||||
: QObject(parent)
|
||||
{
|
||||
file.setFileName("meshviewer.config");
|
||||
readFromFile();
|
||||
}
|
||||
|
||||
SettingsManager::~SettingsManager()
|
||||
{
|
||||
writeToFile();
|
||||
}
|
||||
|
||||
SettingsManager* SettingsManager::getInstance(QObject *parent)
|
||||
{
|
||||
static SettingsManager* instance = new SettingsManager(parent);
|
||||
return instance;
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// functions
|
||||
|
||||
void SettingsManager::readFromFile()
|
||||
{
|
||||
if (file.open(QIODevice::ReadOnly))
|
||||
{
|
||||
|
||||
QByteArray stream = file.readAll();
|
||||
QList<QByteArray> lines = stream.split('\n');
|
||||
|
||||
for (auto& it : lines)
|
||||
{
|
||||
if (it.startsWith("<bgOn>"))
|
||||
{
|
||||
QList<QByteArray> values = it.right(it.size() - it.indexOf('>') - 1).split(';');
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
m_bgColorOn[i] = values[i].toFloat();
|
||||
}
|
||||
else if (it.startsWith("<bgOff>"))
|
||||
{
|
||||
QList<QByteArray> values = it.right(it.size() - it.indexOf('>') - 1).split(';');
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
m_bgColorOff[i] = values[i].toFloat();
|
||||
}
|
||||
else if (it.startsWith("<liCo>"))
|
||||
{
|
||||
QList<QByteArray> values = it.right(it.size() - it.indexOf('>') - 1).split(';');
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
m_lightColor[i] = values[i].toFloat();
|
||||
}
|
||||
else if (it.startsWith("<bfCul>"))
|
||||
{
|
||||
m_bfCulling = it.right(it.size() - it.indexOf('>') - 1).toInt();
|
||||
}
|
||||
else if (it.startsWith("<liOn>"))
|
||||
{
|
||||
m_light = it.right(it.size() - it.indexOf('>') - 1).toInt();
|
||||
}
|
||||
else if (it.startsWith("<heLi>"))
|
||||
{
|
||||
m_headlight = it.right(it.size() - it.indexOf('>') - 1).toInt();
|
||||
}
|
||||
else if (it.startsWith("<auCo>"))
|
||||
{
|
||||
m_autoColor = it.right(it.size() - it.indexOf('>') - 1).toInt();
|
||||
}
|
||||
else if (it.startsWith("<liTy>"))
|
||||
{
|
||||
m_lightType = it.right(it.size() - it.indexOf('>') - 1).toInt();
|
||||
}
|
||||
else if (it.startsWith("<atFa>"))
|
||||
{
|
||||
m_attenuation = it.right(it.size() - it.indexOf('>') - 1).toFloat();
|
||||
}
|
||||
else if (it.startsWith("<amCo>"))
|
||||
{
|
||||
m_ambient = it.right(it.size() - it.indexOf('>') - 1).toFloat();
|
||||
}
|
||||
|
||||
}
|
||||
file.close();
|
||||
}
|
||||
}
|
||||
|
||||
void SettingsManager::writeToFile()
|
||||
{
|
||||
file.open(QIODevice::WriteOnly);
|
||||
|
||||
file.write(QString("<bgOn>%1;%2;%3\n").arg(m_bgColorOn.x()).arg(m_bgColorOn.y()).arg(m_bgColorOn.z()).toUtf8());
|
||||
file.write(QString("<bgOff>%1;%2;%3\n").arg(m_bgColorOff.x()).arg(m_bgColorOff.y()).arg(m_bgColorOff.z()).toUtf8());
|
||||
file.write(QString("<liCo>%1;%2;%3\n").arg(m_lightColor.x()).arg(m_lightColor.y()).arg(m_lightColor.z()).toUtf8());
|
||||
|
||||
file.write(QString("<bfCul>%1\n").arg(m_bfCulling).toUtf8());
|
||||
file.write(QString("<liOn>%1\n").arg(m_light).toUtf8());
|
||||
file.write(QString("<heLi>%1\n").arg(m_headlight).toUtf8());
|
||||
file.write(QString("<auCo>%1\n").arg(m_autoColor).toUtf8());
|
||||
|
||||
file.write(QString("<liTy>%1\n").arg(m_lightType).toUtf8());
|
||||
file.write(QString("<atFa>%1\n").arg(m_attenuation).toUtf8());
|
||||
file.write(QString("<amCo>%1\n").arg(m_ambient).toUtf8());
|
||||
|
||||
file.close();
|
||||
}
|
||||
|
||||
// getter ///////////////////////////////////////////////////////////////
|
||||
|
||||
QVector3D SettingsManager::getBgColorOn() const
|
||||
{
|
||||
return m_bgColorOn;
|
||||
}
|
||||
|
||||
QVector3D SettingsManager::getBgColorOff() const
|
||||
{
|
||||
return m_bgColorOff;
|
||||
}
|
||||
|
||||
bool SettingsManager::isBfCulling() const
|
||||
{
|
||||
return m_bfCulling;
|
||||
}
|
||||
|
||||
bool SettingsManager::isLight() const
|
||||
{
|
||||
return m_light;
|
||||
}
|
||||
|
||||
int SettingsManager::getLightType() const
|
||||
{
|
||||
return m_lightType;
|
||||
}
|
||||
|
||||
QVector3D SettingsManager::getLightColor() const
|
||||
{
|
||||
return m_lightColor;
|
||||
}
|
||||
|
||||
float SettingsManager::getAttenuation() const
|
||||
{
|
||||
return m_attenuation;
|
||||
}
|
||||
|
||||
float SettingsManager::getAmbient() const
|
||||
{
|
||||
return m_ambient;
|
||||
}
|
||||
|
||||
bool SettingsManager::isHeadlight() const
|
||||
{
|
||||
return m_headlight;
|
||||
}
|
||||
|
||||
bool SettingsManager::isAutoColor() const
|
||||
{
|
||||
return m_autoColor;
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// slots
|
||||
|
||||
void SettingsManager::setBgColorOn(QVector3D value)
|
||||
{
|
||||
m_bgColorOn = value;
|
||||
}
|
||||
|
||||
void SettingsManager::setBgColorOff(QVector3D value)
|
||||
{
|
||||
m_bgColorOff = value;
|
||||
}
|
||||
|
||||
void SettingsManager::setBfCulling(bool value)
|
||||
{
|
||||
m_bfCulling = value;
|
||||
}
|
||||
|
||||
void SettingsManager::setLight(bool value)
|
||||
{
|
||||
m_light = value;
|
||||
}
|
||||
|
||||
void SettingsManager::setLightType(int value)
|
||||
{
|
||||
m_lightType = value;
|
||||
}
|
||||
|
||||
void SettingsManager::setLightColor(QVector3D value)
|
||||
{
|
||||
m_lightColor = value;
|
||||
}
|
||||
|
||||
void SettingsManager::setAttenuation(double value)
|
||||
{
|
||||
m_attenuation = value;
|
||||
}
|
||||
|
||||
void SettingsManager::setAmbient(double value)
|
||||
{
|
||||
m_ambient = value;
|
||||
}
|
||||
|
||||
void SettingsManager::setHeadlight(bool value)
|
||||
{
|
||||
m_headlight = value;
|
||||
}
|
||||
|
||||
void SettingsManager::setAutoColor(int value)
|
||||
{
|
||||
if (value == 0)
|
||||
m_autoColor = false;
|
||||
else
|
||||
m_autoColor = true;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user