most settings are saved and restored
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72
QtMeshViewer/Header/SettingsManager.h
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72
QtMeshViewer/Header/SettingsManager.h
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#pragma once
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#include <QObject>
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#include <QFile>
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#include <QVector3D>
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#include <QVector4D>
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class SettingsManager : public QObject
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{
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Q_OBJECT
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private:
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SettingsManager(QObject *parent = Q_NULLPTR);
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public:
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SettingsManager(SettingsManager const&) = delete;
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void operator=(SettingsManager const&) = delete;
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~SettingsManager();
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static SettingsManager* getInstance(QObject *parent = Q_NULLPTR);
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// attributes
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private:
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QFile file;
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QVector3D m_bgColorOn = { 5, 5, 5 };
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QVector3D m_bgColorOff = { 128, 204, 255 };
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bool m_bfCulling = false;
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bool m_light = false;
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int m_lightType = 1; // 1 = direct, 2 = point
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QVector3D m_lightColor = { 255,255,255 };
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float m_attenuation = 0.0f;
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float m_ambient = 0.005f;
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bool m_headlight = false;
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bool m_autoColor = true;
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// functions
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private:
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void readFromFile();
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void writeToFile();
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public:
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QVector3D getBgColorOn() const;
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QVector3D getBgColorOff() const;
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bool isBfCulling() const;
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bool isLight() const;
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int getLightType() const;
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QVector3D getLightColor() const;
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float getAttenuation() const;
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float getAmbient() const;
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bool isHeadlight() const;
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bool isAutoColor() const;
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// slots
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public:
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void setBgColorOn(QVector3D value);
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void setBgColorOff(QVector3D value);
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void setBfCulling(bool value);
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void setLight(bool value);
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void setLightType(int value);
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void setLightColor(QVector3D value);
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void setAttenuation(double value);
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void setAmbient(double value);
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void setHeadlight(bool value);
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void setAutoColor(int value);
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};
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