cloth stores the data in vectors, too;
removed the old unused code
This commit is contained in:
@@ -401,45 +401,6 @@ void Object::analyseSegmChunks(Modl * dataDestination, std::list<ChunkHeader*>&
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continue;
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}
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/*if (!strcmp("STRP", (*it)->name))
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{
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// jump to the data section and read the size;
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fsMesh.seekg((*it)->position);
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fsMesh.read(reinterpret_cast<char*>(&tempData->meshSize), sizeof(tempData->meshSize));
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// workaround: ignore everything except unhidden static/dynamic mesh
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if (dataDestination->type == null ||
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dataDestination->type == bone ||
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dataDestination->type == shadowMesh ||
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dataDestination->renderFlags == 1)
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continue;
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tempData->mesh = new std::uint32_t[tempData->meshSize];
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for (unsigned int i = 0; i < tempData->meshSize; i += 3)
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{
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std::uint16_t tempValue[3];
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fsMesh.read(reinterpret_cast<char*>(&tempValue[0]), sizeof(std::uint16_t));
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fsMesh.read(reinterpret_cast<char*>(&tempValue[1]), sizeof(std::uint16_t));
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fsMesh.read(reinterpret_cast<char*>(&tempValue[2]), sizeof(std::uint16_t));
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if (!(tempValue[0] >> 15 && tempValue[1] >> 15 && !(tempValue[2] >> 15)))
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throw std::invalid_argument("invalid file. go and triangulate!");
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tempValue[0] = (std::uint16_t(tempValue[0] << 1) >> 1);
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tempValue[1] = (std::uint16_t(tempValue[1] << 1) >> 1);
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tempData->mesh[i] = (std::uint32_t)tempValue[0];
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tempData->mesh[i + 1] = (std::uint32_t)tempValue[1];
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tempData->mesh[i + 2] = (std::uint32_t)tempValue[2];
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}
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continue;
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}*/
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/////////////////////////////////////////////////////////////////////////////////////////
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/////DEV ZONE
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if (!strcmp("STRP", (*it)->name))
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{
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// don't get null, bone, shadowMesh and hidden mesh indices
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@@ -450,13 +411,14 @@ void Object::analyseSegmChunks(Modl * dataDestination, std::list<ChunkHeader*>&
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continue;
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// jump to the data section and read the size;
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std::uint32_t tempSize;
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fsMesh.seekg((*it)->position);
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fsMesh.read(reinterpret_cast<char*>(&tempData->meshSize), sizeof(tempData->meshSize));
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fsMesh.read(reinterpret_cast<char*>(&tempSize), sizeof(tempSize));
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int highBitCount(0);
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std::vector<uint32_t>* tempPoly = new std::vector<uint32_t>;
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for (unsigned int i = 0; i < tempData->meshSize; i++)
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for (unsigned int i = 0; i < tempSize; i++)
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{
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// ReadData
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std::uint16_t tempValue;
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@@ -504,8 +466,6 @@ void Object::analyseSegmChunks(Modl * dataDestination, std::list<ChunkHeader*>&
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tempData->meshIndices.erase(tempData->meshIndices.begin());
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continue;
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}
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////////////////////////////////////////////////////////////////////////////////////////
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}
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dataDestination->segmLst.push_back(tempData);
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}
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@@ -559,16 +519,26 @@ void Object::analyseClthChunks(Modl * dataDestination, std::list<ChunkHeader*>&
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if (!strcmp("CMSH", (*it)->name))
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{
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// jump to the data section and read the size;
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std::uint32_t tempSize;
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fsMesh.seekg((*it)->position);
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fsMesh.read(reinterpret_cast<char*>(&tempData->meshSize), sizeof(tempData->meshSize));
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fsMesh.read(reinterpret_cast<char*>(&tempSize), sizeof(tempSize));
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tempData->mesh = new std::uint32_t[tempData->meshSize * 3];
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std::vector<uint32_t>* tempPoly;
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for (unsigned int i = 0; i < tempData->meshSize; i += 3)
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// for every triangle..
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for (unsigned int i = 0; i < tempSize; i += 3)
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{
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fsMesh.read(reinterpret_cast<char*>(&tempData->mesh[i]), sizeof(std::uint32_t));
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fsMesh.read(reinterpret_cast<char*>(&tempData->mesh[i + 1]), sizeof(std::uint32_t));
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fsMesh.read(reinterpret_cast<char*>(&tempData->mesh[i + 2]), sizeof(std::uint32_t));
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tempPoly = new std::vector<uint32_t>;
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// ..get the 3 indices and save them
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for (int j = 0; j < 3; j++)
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{
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std::uint32_t tempValue;
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fsMesh.read(reinterpret_cast<char*>(&tempValue), sizeof(std::uint32_t));
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tempPoly->push_back(tempValue);
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}
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tempData->meshIndices.push_back(tempPoly);
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}
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continue;
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}
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