draw all models from vector,
window cosmetic, next: texture, calculate modelmatrix from parent
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@@ -12,9 +12,11 @@ MainWindow::MainWindow(QWidget *parent)
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format.setDepthBufferSize(24);
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QSurfaceFormat::setDefaultFormat(format);
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this->setCentralWidget(new OglViewerWidget(this));
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setCentralWidget(new OglViewerWidget(this));
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ui->statusBar->showMessage("haha vbgf");
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setWindowIcon(QIcon(":/images/icon.ico"));
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setWindowTitle("Mesh Viewer");
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ui->statusBar->showMessage("pre-alpha");
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}
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