reset view before loading a new file,
reset view when pressing space
This commit is contained in:
@@ -78,6 +78,8 @@ void mouseWheel(GLFWwindow *window, double xoffset, double yoffset)
|
||||
|
||||
void keyPress(GLFWwindow *window, int key, int scancode, int action, int mods)
|
||||
{
|
||||
OpenGLController* controller = reinterpret_cast<OpenGLController*>(glfwGetWindowUserPointer(window));
|
||||
|
||||
if (action == GLFW_PRESS || action == GLFW_REPEAT)
|
||||
{
|
||||
switch (key)
|
||||
@@ -93,6 +95,9 @@ void keyPress(GLFWwindow *window, int key, int scancode, int action, int mods)
|
||||
case GLFW_KEY_PLUS_GER: case GLFW_KEY_KP_ADD:
|
||||
mouse.speed += 0.1;
|
||||
break;
|
||||
case GLFW_KEY_SPACE:
|
||||
controller->resetView();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@@ -102,6 +107,10 @@ void keyPress(GLFWwindow *window, int key, int scancode, int action, int mods)
|
||||
void dragNdrop(GLFWwindow* window, int count, const char** paths)
|
||||
{
|
||||
OpenGLController* controller = reinterpret_cast<OpenGLController*>(glfwGetWindowUserPointer(window));
|
||||
if(count > 0)
|
||||
controller->loadMsh(paths[0]);
|
||||
|
||||
if (count < 1)
|
||||
return;
|
||||
|
||||
controller->resetView();
|
||||
controller->loadMsh(paths[0]);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user