new release build

This commit is contained in:
Anakin
2016-11-07 17:11:02 +01:00
parent 3d545b4e75
commit b9903e593b
4 changed files with 2 additions and 2 deletions

View File

@@ -0,0 +1,20 @@
#version 450 core
// Input vertex data, different for all executions of this shader.
layout(location = 0) in vec3 vertexPosition_modelspace;
layout(location = 1) in vec2 vertexUV;
// Output
out vec2 UV;
// Values that stay constant for the whole mesh.
uniform mat4 MVP;
void main(){
// Output position of the vertex, in clip space : MVP * position
gl_Position = MVP * vec4(vertexPosition_modelspace, 1);
UV = vertexUV;
}