removed unused files,
removed unused functions, removed unused variables, reduced dynamic stack memory (there was too much allocated), moved some code around into better place, implemented destructor (there is still a std::_face_node left on the stack when the program is done),
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@@ -11,7 +11,7 @@ using namespace std;
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#include "shader.hpp"
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GLuint LoadShaders(const char * vertex_file_path,const char * fragment_file_path){
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GLuint LoadShaders(const char * vertex_file_path, const char * fragment_file_path){
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// Create the shaders
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GLuint VertexShaderID = glCreateShader(GL_VERTEX_SHADER);
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