removed unused files,

removed unused functions,
removed unused variables,
reduced dynamic stack memory (there was too much allocated),
moved some code around into better place,
implemented destructor (there is still a std::_face_node left on the stack when the program is done),
This commit is contained in:
Anakin
2016-10-31 16:19:12 +01:00
parent ea07ead94f
commit a875820f48
8 changed files with 44 additions and 221 deletions

View File

@@ -11,7 +11,7 @@ using namespace std;
#include "shader.hpp"
GLuint LoadShaders(const char * vertex_file_path,const char * fragment_file_path){
GLuint LoadShaders(const char * vertex_file_path, const char * fragment_file_path){
// Create the shaders
GLuint VertexShaderID = glCreateShader(GL_VERTEX_SHADER);