added specular, ambient light,...
need to fix the texutre gamma correction, look at the todos
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@@ -217,6 +217,7 @@ void MshFile::analyseMatdChunks(std::list<ChunkHeader*>& chunkList)
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{
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for (auto& it : chunkList)
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{
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// TODO: don't load default texture, make it NULL
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//TODO: get information from flags
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// attributes
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if (!strcmp("ATRB", it->name))
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