trying to give MVP via buffer,
nothing displayed -.-
This commit is contained in:
24
MshViewer/Shader/TextureShader.vert
Normal file
24
MshViewer/Shader/TextureShader.vert
Normal file
@@ -0,0 +1,24 @@
|
||||
#version 450 core
|
||||
|
||||
// Input vertex data, different for all executions of this shader.
|
||||
layout(location = 0) in vec3 vertexPosition_modelspace;
|
||||
layout(location = 1) in vec2 vertexUV;
|
||||
layout(location = 2) in mat4 mvp;
|
||||
//layout(location = 3) in mat4 mvp;
|
||||
//layout(location = 4) in mat4 mvp;
|
||||
//layout(location = 5) in mat4 mvp;
|
||||
|
||||
// Output
|
||||
out vec2 UV;
|
||||
|
||||
// Values that stay constant for the whole mesh.
|
||||
//uniform mat4 MVP;
|
||||
|
||||
void main(){
|
||||
|
||||
// Output position of the vertex, in clip space : MVP * position
|
||||
gl_Position = mvp * vec4(vertexPosition_modelspace, 1);
|
||||
|
||||
UV = vertexUV;
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user