trying to give MVP via buffer,

nothing displayed -.-
This commit is contained in:
Anakin
2016-11-03 19:46:36 +01:00
parent 3af886450f
commit 9c12598bf5
5 changed files with 19 additions and 38 deletions

View File

@@ -0,0 +1,24 @@
#version 450 core
// Input vertex data, different for all executions of this shader.
layout(location = 0) in vec3 vertexPosition_modelspace;
layout(location = 1) in vec2 vertexUV;
layout(location = 2) in mat4 mvp;
//layout(location = 3) in mat4 mvp;
//layout(location = 4) in mat4 mvp;
//layout(location = 5) in mat4 mvp;
// Output
out vec2 UV;
// Values that stay constant for the whole mesh.
//uniform mat4 MVP;
void main(){
// Output position of the vertex, in clip space : MVP * position
gl_Position = mvp * vec4(vertexPosition_modelspace, 1);
UV = vertexUV;
}