integrated mesh import class into OpenGL,
Problem with STRP, indices are not logical
This commit is contained in:
@@ -28,7 +28,7 @@ openGL:
|
||||
|
||||
OpenGLController *scene = OpenGLController::getInstance();
|
||||
|
||||
scene->loadMsh("test.msh");
|
||||
scene->loadMsh("..\\Release\\Msh\\cube.msh");
|
||||
|
||||
do {
|
||||
scene->updateScene();
|
||||
|
||||
Reference in New Issue
Block a user