integrated mesh import class into OpenGL,

Problem with STRP, indices are not logical
This commit is contained in:
Anakin
2016-10-16 12:33:25 +02:00
parent b2f174d15f
commit 9700638548
4 changed files with 147 additions and 44 deletions

View File

@@ -28,7 +28,7 @@ openGL:
OpenGLController *scene = OpenGLController::getInstance();
scene->loadMsh("test.msh");
scene->loadMsh("..\\Release\\Msh\\cube.msh");
do {
scene->updateScene();