OpenGLController: moved some code around
shader: throw errors
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@@ -8,6 +8,8 @@ int main(int argc, char** argv)
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{
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OpenGLController *scene = OpenGLController::getInstance();
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scene->loadMsh("test.msh");
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do {
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scene->updateScene();
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} while (!glfwWindowShouldClose(scene->getWindow()));
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