handle clustered models

This commit is contained in:
Anakin
2016-11-13 12:15:33 +01:00
parent bbe657d030
commit 8929717c9f
6 changed files with 123 additions and 94 deletions

View File

@@ -17,7 +17,7 @@ int main(int argc, char** argv)
else
scene = OpenGLController::getInstance();
scene->loadMsh("..\\Release\\Msh\\structured.msh");
scene->loadMsh("..\\Release\\Msh\\cluster.msh");
do {
scene->updateScene();