working on changing the texture names to materials,
problems with call by value/reference
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@@ -1,5 +1,5 @@
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#include "..\Header\MshFile.h"
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#include "..\Header\tga.h"
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// helper function to save data from file to any variable type
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#define F2V(variableName) reinterpret_cast<char*>(&variableName)
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@@ -160,7 +160,7 @@ void MshFile::analyseMsh2Chunks(std::list<ChunkHeader*>& chunkList)
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std::list<ChunkHeader*> tmp_matdChunks;
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loadChunks(tmp_matdChunks, it->position, it->size);
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m_textureNames->push_back("");
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m_materials->push_back(Material());
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// analyse MATD subchunks
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analyseMatdChunks(tmp_matdChunks);
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@@ -218,12 +218,19 @@ void MshFile::analyseMatdChunks(std::list<ChunkHeader*>& chunkList)
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{
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if (!strcmp("TX0D", it->name))
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{
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// get the texture name
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m_file.seekg(it->position);
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char* buffer = new char[it->size + 1];
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*buffer = { 0 };
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m_file.read(buffer, it->size);
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m_textureNames->back() = buffer;
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m_materials->back().name = buffer;
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delete[] buffer;
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// load the texture
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if (m_materials->back().name.isEmpty())
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loadTexture(m_materials->back().texture, "");
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else
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loadTexture(m_materials->back().texture, m_filepath + "/" + m_materials->back().name);
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}
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}
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}
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@@ -514,14 +521,24 @@ void MshFile::analyseClthChunks(Model * dataDestination, std::list<ChunkHeader*>
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// search if it is already known
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bool tmp_found(false);
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int index = m_textureNames->indexOf(QString::fromStdString(buffer));
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if (index != -1)
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new_segment->textureIndex = index;
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else
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for (unsigned int index = 0; index < m_materials->size(); index++)
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{
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m_textureNames->push_back(QString::fromStdString(buffer));
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new_segment->textureIndex = m_textureNames->size() - 1;
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if (m_materials->at(index).name == QString(buffer))
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{
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tmp_found = true;
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new_segment->textureIndex = index;
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break;
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}
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}
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if(!tmp_found)
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{
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m_materials->push_back(Material());
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m_materials->back().name = QString(buffer);
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//TODO: load texture;
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loadTexture(m_materials->back().texture, m_filepath + "/" + m_materials->back().name);
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new_segment->textureIndex = m_materials->size() - 1;
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}
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delete[] buffer;
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@@ -605,6 +622,39 @@ void MshFile::readUV(Segment * dataDestination, std::streampos position)
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m_file.read(F2V(dataDestination->vertices[i].texCoord[j]), sizeof(float));
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}
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void MshFile::loadTexture(QOpenGLTexture * destination, QString filepath)
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{
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bool loadSuccess(false);
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QImage img;
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if (filepath.isEmpty())
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{
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loadSuccess = true;
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img = QImage(1, 1, QImage::Format_RGB32);
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img.fill(Qt::red);
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}
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else
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img = loadTga(filepath, loadSuccess);
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if (!loadSuccess)
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emit sendMessage("WARNING: texture not found or corrupted: " + m_materials->back().name, 1);
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// Load image to OglTexture
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QOpenGLTexture* new_texture = new QOpenGLTexture(img.mirrored());
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// Set nearest filtering mode for texture minification
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new_texture->setMinificationFilter(QOpenGLTexture::Nearest);
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// Set bilinear filtering mode for texture magnification
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new_texture->setMagnificationFilter(QOpenGLTexture::Linear);
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// Wrap texture coordinates by repeating
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// f.ex. texture coordinate (1.1, 1.2) is same as (0.1, 0.2)
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new_texture->setWrapMode(QOpenGLTexture::Repeat);
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destination = new_texture;
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}
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QMatrix4x4 MshFile::getParentMatrix(std::string parent) const
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{
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QMatrix4x4 matrix;
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