working on changing the texture names to materials,
problems with call by value/reference
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@@ -2,7 +2,6 @@
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#include "..\Header\MshFile.h"
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#include "..\Header\OglViewerWidget.h"
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#include "..\Header\MainWindow.h"
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#include "..\Header\tga.h"
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#include <cmath>
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#include <QRegExp>
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@@ -26,39 +25,6 @@ GeometryEngine::~GeometryEngine()
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/////////////////////////////////////////////////////////////////////////
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// private functions
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void GeometryEngine::loadTexture(QString filePath, QString fileName)
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{
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bool loadSuccess(false);
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QImage img;
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if (fileName.isEmpty())
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{
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loadSuccess = true;
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img = QImage(1, 1, QImage::Format_RGB32);
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img.fill(Qt::red);
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}
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else
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img = loadTga(filePath + "/" + fileName, loadSuccess);
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if (!loadSuccess)
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emit sendMessage("WARNING: texture not found or corrupted: " + QString(fileName), 1);
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// Load image to OglTexture
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QOpenGLTexture* new_texture = new QOpenGLTexture(img.mirrored());
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// Set nearest filtering mode for texture minification
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new_texture->setMinificationFilter(QOpenGLTexture::Nearest);
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// Set bilinear filtering mode for texture magnification
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new_texture->setMagnificationFilter(QOpenGLTexture::Linear);
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// Wrap texture coordinates by repeating
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// f.ex. texture coordinate (1.1, 1.2) is same as (0.1, 0.2)
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new_texture->setWrapMode(QOpenGLTexture::Repeat);
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m_textures.push_back(new_texture);
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}
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void GeometryEngine::clearData()
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{
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if (m_arrayBuf.isCreated())
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@@ -66,9 +32,13 @@ void GeometryEngine::clearData()
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if (m_indexBuf.isCreated())
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m_indexBuf.destroy();
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for (auto it : m_textures)
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delete it;
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m_textures.clear();
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if (m_materials != Q_NULLPTR)
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{
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for (auto it : *m_materials)
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delete it.texture;
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m_materials->clear();
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delete m_materials;
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}
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m_drawList.clear();
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}
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@@ -90,7 +60,6 @@ void GeometryEngine::loadFile(QString filePath)
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try
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{
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QVector<Model*>* models;
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QStringList* textureNames;
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QVector<VertexData> vertexData;
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QVector<GLuint> indexData;
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@@ -98,10 +67,11 @@ void GeometryEngine::loadFile(QString filePath)
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MshFile file(filePath, this);
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models = file.getModels();
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textureNames = file.getTextureNames();
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m_materials = file.getMaterials();
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m_boundings = file.getBoundingBox();
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// collect data
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//TODO: sort transparent faces
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unsigned int indexOffset(0);
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unsigned int vertexOffset(0);
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for (auto& modelIterator : *models)
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@@ -140,18 +110,12 @@ void GeometryEngine::loadFile(QString filePath)
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m_indexBuf.bind();
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m_indexBuf.allocate(indexData.data(), indexData.size() * sizeof(GLuint));
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emit sendMessage("loading textures..", 0);
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// load the textures
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int split = filePath.lastIndexOf(QRegExp("/|\\\\"));
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for (auto& it : *textureNames)
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loadTexture(filePath.left(split), it);
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loadTexture("", "");
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//pushback a default material
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m_materials->push_back(FileInterface::getDefaultMaterial());
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emit requestUpdate();
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emit sendMessage("done..", 0);
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emit sendFileInfo(filePath.right(filePath.size() - split - 1), QStringList(*textureNames), vertexData.size(), indexData.size() / 3);
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emit sendFileInfo(filePath.right(filePath.size() - filePath.lastIndexOf(QRegExp("/|\\\\")) - 1), m_materials, vertexData.size(), indexData.size() / 3);
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}
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catch (std::invalid_argument e)
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{
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@@ -209,10 +173,10 @@ void GeometryEngine::drawGeometry(QOpenGLShaderProgram *program)
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for (auto& it : m_drawList)
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{
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// bind the correct texture
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if (it.textureIndex < m_textures.size())
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m_textures.at(it.textureIndex)->bind();
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if (it.textureIndex < m_materials->size())
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m_materials->at(it.textureIndex).texture->bind();
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else
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m_textures.last()->bind();
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m_materials->last().texture->bind();
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// Set model matrix
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program->setUniformValue("m_matrix", it.modelMatrix);
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