working on changing the texture names to materials,
problems with call by value/reference
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@@ -43,6 +43,8 @@ private:
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void readVertex(Segment* dataDestination, std::streampos position);
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void readUV(Segment* dataDestination, std::streampos position);
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void loadTexture(QOpenGLTexture* destination, QString filepath);
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QMatrix4x4 getParentMatrix(std::string parent) const;
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QQuaternion getParentRotation(std::string parent) const;
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};
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