fixed messed up textures of the cluster

This commit is contained in:
Anakin
2016-11-21 15:02:33 +01:00
parent 9abd285239
commit 60cc7bb562
10 changed files with 7 additions and 3 deletions

View File

@@ -17,7 +17,7 @@ int main(int argc, char** argv)
else
scene = OpenGLController::getInstance();
scene->loadMsh("..\\Release\\Msh\\cluster.msh");
scene->loadMsh("..\\Release\\Msh\\quadPoly.msh");
do {
scene->updateScene();