fixed messed up textures of the cluster
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@@ -17,7 +17,7 @@ int main(int argc, char** argv)
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else
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scene = OpenGLController::getInstance();
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scene->loadMsh("..\\Release\\Msh\\cluster.msh");
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scene->loadMsh("..\\Release\\Msh\\quadPoly.msh");
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do {
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scene->updateScene();
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