fixed messed up textures of the cluster
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@@ -324,7 +324,7 @@ void OpenGLController::updateScene()
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{
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// give texture to the shader
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std::uint32_t tempTexIndex = segIt->textureIndex >= vTextures.size() ? vTextures.size() - 1 : segIt->textureIndex;
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glTexImage2D(
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GL_TEXTURE_2D,
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0,
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