draw all triangles instead of the first 12,
added todo section to the README.md, clean up code
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@@ -49,6 +49,7 @@ private:
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// data
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std::vector<GLfloat> vfVertices;
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std::vector<GLfloat> vfUV;
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std::uint32_t ui32MeshSize;
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// transformation ===============
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//values
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