use different variables to store the data. The aim is to handle even not triangulated mesh files.

At the moment there is a problem with the UV using the new method
This commit is contained in:
Anakin
2016-11-20 12:26:23 +01:00
parent 927ce1cd0a
commit 57df0a2e15
4 changed files with 80 additions and 29 deletions

View File

@@ -17,7 +17,7 @@ int main(int argc, char** argv)
else
scene = OpenGLController::getInstance();
scene->loadMsh("..\\Release\\Msh\\cluster.msh");
scene->loadMsh("..\\Release\\Msh\\cubeTex.msh");
do {
scene->updateScene();