use different variables to store the data. The aim is to handle even not triangulated mesh files.
At the moment there is a problem with the UV using the new method
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@@ -17,7 +17,7 @@ int main(int argc, char** argv)
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else
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scene = OpenGLController::getInstance();
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scene->loadMsh("..\\Release\\Msh\\cluster.msh");
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scene->loadMsh("..\\Release\\Msh\\cubeTex.msh");
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do {
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scene->updateScene();
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