copied from the old Ppoject:
shaders, object class Modified to use better names and use Qt things
This commit is contained in:
@@ -1,10 +1,22 @@
|
||||
#pragma once
|
||||
|
||||
#include <QOpenGLWidget>
|
||||
#include <QOpenGLFunctions>
|
||||
#include <QOpenGLBuffer>
|
||||
#include <QOPenGLVertexArrayObject>
|
||||
#include <QOpenGlShaderProgram>
|
||||
#include "..\Header\MshFile.h"
|
||||
|
||||
struct Vertex {
|
||||
GLfloat position[3];
|
||||
GLfloat uv[2];
|
||||
};
|
||||
|
||||
struct textureData {
|
||||
bool alpha;
|
||||
std::uint32_t width;
|
||||
std::uint32_t height;
|
||||
std::vector<std::uint8_t>* data;
|
||||
};
|
||||
|
||||
class OpenGlViewer : public QOpenGLWidget, protected QOpenGLFunctions
|
||||
{
|
||||
@@ -15,17 +27,37 @@ public:
|
||||
~OpenGlViewer();
|
||||
|
||||
private:
|
||||
QOpenGLBuffer mVertexBuffer;
|
||||
QOpenGLVertexArrayObject mVertexArray;
|
||||
QOpenGLShaderProgram* mProgram = nullptr;
|
||||
// OpenGL ======================================
|
||||
QOpenGLBuffer m_vertexBuffer;
|
||||
QOpenGLVertexArrayObject m_vertexArray;
|
||||
QOpenGLShaderProgram* m_program = nullptr;
|
||||
|
||||
// Data ========================================
|
||||
std::vector<Model*>* m_vModels = nullptr;
|
||||
std::vector<textureData*> m_vTextures;
|
||||
BoundingBox m_sceneBoundings;
|
||||
|
||||
// Transformation ==============================
|
||||
float m_fRotX = 0;
|
||||
float m_fRotY = 0;
|
||||
float m_fRotZ = 0;
|
||||
float m_fTranX = 0;
|
||||
float m_fTranY = 0;
|
||||
float m_fTranZ = 0;
|
||||
|
||||
// Camera ======================================
|
||||
float m_fFOV = 45.0f;
|
||||
float m_fMinView = 0.1f;
|
||||
float m_fMaxView = 100.0f;
|
||||
|
||||
private:
|
||||
void printContextInformation();
|
||||
|
||||
protected:
|
||||
virtual void initializeGL() override final;
|
||||
virtual void resizeGL(int w, int h) override final;
|
||||
virtual void paintGL() override final;
|
||||
|
||||
void printContextInformation();
|
||||
void deleteData();
|
||||
|
||||
public:
|
||||
void setData(std::vector<Model*>* models, std::vector<textureData*> textures);
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user