copied from the old Ppoject:

shaders,
object class
Modified to use better names and use Qt things
This commit is contained in:
Anakin
2016-12-11 17:46:22 +01:00
parent 5faf584d84
commit 53ac8c3e5b
11 changed files with 882 additions and 67 deletions

View File

@@ -1,10 +1,22 @@
#pragma once
#include <QOpenGLWidget>
#include <QOpenGLFunctions>
#include <QOpenGLBuffer>
#include <QOPenGLVertexArrayObject>
#include <QOpenGlShaderProgram>
#include "..\Header\MshFile.h"
struct Vertex {
GLfloat position[3];
GLfloat uv[2];
};
struct textureData {
bool alpha;
std::uint32_t width;
std::uint32_t height;
std::vector<std::uint8_t>* data;
};
class OpenGlViewer : public QOpenGLWidget, protected QOpenGLFunctions
{
@@ -15,17 +27,37 @@ public:
~OpenGlViewer();
private:
QOpenGLBuffer mVertexBuffer;
QOpenGLVertexArrayObject mVertexArray;
QOpenGLShaderProgram* mProgram = nullptr;
// OpenGL ======================================
QOpenGLBuffer m_vertexBuffer;
QOpenGLVertexArrayObject m_vertexArray;
QOpenGLShaderProgram* m_program = nullptr;
// Data ========================================
std::vector<Model*>* m_vModels = nullptr;
std::vector<textureData*> m_vTextures;
BoundingBox m_sceneBoundings;
// Transformation ==============================
float m_fRotX = 0;
float m_fRotY = 0;
float m_fRotZ = 0;
float m_fTranX = 0;
float m_fTranY = 0;
float m_fTranZ = 0;
// Camera ======================================
float m_fFOV = 45.0f;
float m_fMinView = 0.1f;
float m_fMaxView = 100.0f;
private:
void printContextInformation();
protected:
virtual void initializeGL() override final;
virtual void resizeGL(int w, int h) override final;
virtual void paintGL() override final;
void printContextInformation();
void deleteData();
public:
void setData(std::vector<Model*>* models, std::vector<textureData*> textures);
};