texture is now correctly detected and used,
there seams to be a problem with the UV. They are not correctly
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@@ -28,7 +28,7 @@ openGL:
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OpenGLController *scene = OpenGLController::getInstance();
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scene->loadMsh("..\\Release\\Msh\\cube.msh");
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scene->loadMsh("..\\Release\\Msh\\cubeTex.msh");
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do {
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scene->updateScene();
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