fixed cloth problem
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@@ -18,7 +18,7 @@ int main(int argc, char** argv)
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scene = OpenGLController::getInstance();
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#ifdef _DEBUG
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scene->loadMsh("..\\Release\\Msh\\quadPoly.msh");
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scene->loadMsh("..\\Release\\Msh\\triClothMan.msh");
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#endif // DEBUG
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do {
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