fixed the problem,

next solve texture name is taken only from the first element,
move some code around
This commit is contained in:
Anakin
2016-11-08 21:28:24 +01:00
parent b4b2538ea6
commit 2f83d37e12
2 changed files with 23 additions and 21 deletions

View File

@@ -20,8 +20,8 @@ int main(int argc, char** argv)
else
scene = OpenGLController::getInstance();
//scene->loadMsh("..\\Release\\Msh\\multiModTex.msh");
scene->loadMsh("..\\Release\\Msh\\cubeTex.msh");
scene->loadMsh("..\\Release\\Msh\\multiModTex.msh");
//scene->loadMsh("..\\Release\\Msh\\cubeTex.msh");
do {
scene->updateScene();