dynamical decide whether to use the given texture or solid red
This commit is contained in:
@@ -148,9 +148,10 @@ void Object::analyseModlChunks(Modl* dataDestination, std::list<ChunkHeader*>& c
|
||||
if (!strcmp("PRNT", (*it)->name))
|
||||
{
|
||||
fsMesh.seekg((*it)->position);
|
||||
char tempName[33] = { 0 };
|
||||
fsMesh.read(reinterpret_cast<char*>(&tempName[0]), (*it)->size > 32 ? 32 : (*it)->size);
|
||||
dataDestination->parent = tempName;
|
||||
char* buffer = new char[(*it)->size];
|
||||
fsMesh.read(buffer, (*it)->size);
|
||||
dataDestination->parent = buffer;
|
||||
delete buffer;
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -160,6 +161,7 @@ void Object::analyseModlChunks(Modl* dataDestination, std::list<ChunkHeader*>& c
|
||||
char* buffer = new char[(*it)->size];
|
||||
fsMesh.read(buffer, (*it)->size);
|
||||
dataDestination->name = buffer;
|
||||
delete buffer;
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -373,6 +375,7 @@ void Object::analyseClthChunks(Modl * dataDestination, std::list<ChunkHeader*>&
|
||||
char* buffer = new char[(*it)->size];
|
||||
fsMesh.read(buffer, (*it)->size);
|
||||
dataDestination->texture = buffer;
|
||||
delete buffer;
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -491,6 +494,16 @@ std::vector<GLfloat> Object::getUV() const
|
||||
return tempData;
|
||||
}
|
||||
|
||||
std::list<std::string> Object::getTexture() const
|
||||
{
|
||||
std::list<std::string> tempData;
|
||||
|
||||
for (std::list<Modl*>::const_iterator it = lModls.begin(); it != lModls.end(); it++)
|
||||
tempData.push_back((*it)->texture);
|
||||
|
||||
return tempData;
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// public functions
|
||||
|
||||
Reference in New Issue
Block a user