removed vertex class (i have my own data structure)

implemented the glInit and glPaint function
This commit is contained in:
Anakin
2016-12-12 12:38:13 +01:00
parent 53ac8c3e5b
commit 1cc4f1ca90
3 changed files with 79 additions and 73 deletions

View File

@@ -4,6 +4,8 @@
#include <QOpenGLBuffer>
#include <QOPenGLVertexArrayObject>
#include <QOpenGlShaderProgram>
#include <QOpenGlTexture>
#include <QImage>
#include "..\Header\MshFile.h"
struct Vertex {
@@ -11,13 +13,6 @@ struct Vertex {
GLfloat uv[2];
};
struct textureData {
bool alpha;
std::uint32_t width;
std::uint32_t height;
std::vector<std::uint8_t>* data;
};
class OpenGlViewer : public QOpenGLWidget, protected QOpenGLFunctions
{
Q_OBJECT
@@ -28,13 +23,15 @@ public:
private:
// OpenGL ======================================
int m_uniformMVP;
QOpenGLTexture* m_oglTexture;
QOpenGLBuffer m_vertexBuffer;
QOpenGLVertexArrayObject m_vertexArray;
QOpenGLShaderProgram* m_program = nullptr;
// Data ========================================
std::vector<Model*>* m_vModels = nullptr;
std::vector<textureData*> m_vTextures;
std::vector<QImage*> m_vTextures;
BoundingBox m_sceneBoundings;
// Transformation ==============================
@@ -56,8 +53,9 @@ private:
virtual void paintGL() override final;
void printContextInformation();
QMatrix4x4 getMVPMatrix(unsigned int index) const;
void deleteData();
public:
void setData(std::vector<Model*>* models, std::vector<textureData*> textures);
void setData(std::vector<Model*>* models, std::vector<QImage*> textures);
};