move texture to GeometryEngine

This commit is contained in:
Anakin
2016-12-29 13:37:15 +01:00
parent faea3b0737
commit 0499982150
6 changed files with 99 additions and 203 deletions

View File

@@ -2,12 +2,10 @@
#include <QMouseEvent>
#include <math.h>
#include <iostream>
OglViewerWidget::OglViewerWidget(QWidget *parent) :
QOpenGLWidget(parent),
geometries(0),
texture(0)
m_dataEngine(0)
{
setFocus();
}
@@ -17,8 +15,7 @@ OglViewerWidget::~OglViewerWidget()
// Make sure the context is current when deleting the texture
// and the buffers.
makeCurrent();
delete texture;
delete geometries;
delete m_dataEngine;
doneCurrent();
}
@@ -75,7 +72,6 @@ void OglViewerWidget::initializeGL()
glClearColor(0, 0, 0, 1);
initShaders();
initTextures();
// Enable depth buffer
glEnable(GL_DEPTH_TEST);
@@ -83,45 +79,29 @@ void OglViewerWidget::initializeGL()
// Enable back face culling
glEnable(GL_CULL_FACE);
geometries = new GeometryEngine;
m_dataEngine = new GeometryEngine;
}
void OglViewerWidget::initShaders()
{
// Compile vertex shader
if (!program.addShaderFromSourceFile(QOpenGLShader::Vertex, ":/shaders/vshader.glsl"))
if (!m_program.addShaderFromSourceFile(QOpenGLShader::Vertex, ":/shaders/vshader.glsl"))
close();
// Compile fragment shader
if (!program.addShaderFromSourceFile(QOpenGLShader::Fragment, ":/shaders/fshader.glsl"))
if (!m_program.addShaderFromSourceFile(QOpenGLShader::Fragment, ":/shaders/fshader.glsl"))
close();
// Link shader pipeline
if (!program.link())
if (!m_program.link())
close();
// Bind shader pipeline for use
if (!program.bind())
if (!m_program.bind())
close();
}
void OglViewerWidget::initTextures()
{
// Load cube.png image
texture = new QOpenGLTexture(QImage(":images/cube.png").mirrored());
// Set nearest filtering mode for texture minification
texture->setMinificationFilter(QOpenGLTexture::Nearest);
// Set bilinear filtering mode for texture magnification
texture->setMagnificationFilter(QOpenGLTexture::Linear);
// Wrap texture coordinates by repeating
// f.ex. texture coordinate (1.1, 1.2) is same as (0.1, 0.2)
texture->setWrapMode(QOpenGLTexture::Repeat);
}
void OglViewerWidget::resizeGL(int w, int h)
{
// Calculate aspect ratio
@@ -142,19 +122,14 @@ void OglViewerWidget::paintGL()
// Clear color and depth buffer
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
texture->bind();
// Calculate model view transformation
QMatrix4x4 matrix;
matrix.translate(0.0, 0.0, -5.0);
matrix.rotate(m_rotation);
QMatrix4x4 view;
view.translate(0.0, 0.0, -5.0);
view.rotate(m_rotation);
// Set modelview-projection matrix
program.setUniformValue("mvp_matrix", m_projection * matrix);
// Use texture unit 0 which contains cube.png
program.setUniformValue("texture", 0);
m_program.setUniformValue("mvp_matrix", m_projection * view);
// Draw cube geometry
geometries->drawCubeGeometry(&program);
m_dataEngine->drawGeometry(&m_program);
}