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itdominator/SWBF-msh-Blender-IO
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68 Commits 3 Branches 12 Tags
b2ad1cfa1ac5d25152dbc5e34d7e4a0ee38c5406
Commit Graph

7 Commits

Author SHA1 Message Date
William Herald Snyder
7db0591cc0 Armature extraction more robust (looks at skinning requirements, not just SKL2), automatic skin-skeleton reparenting, gave bone tails default epsilon position 2020-12-03 00:24:20 -05:00
William Herald Snyder
aa62fd47ea Vertex groups importing properly. ENVL indicies refer to each model's MNDX, which start from 1, not 0/don't necessarily refer to order in file... 2020-11-30 21:42:27 -05:00
William Herald Snyder
8273e01167 Correct skeleton imports, though what to do with re-parenting and skeleton impurities such as effector nulls still uncertain 2020-11-29 23:10:14 -05:00
William Herald Snyder
049803f750 Reader class simplified 2020-11-28 18:11:26 -05:00
William Herald Snyder
706c32431d msh_reader refined, more chunks implemented 2020-11-23 11:48:07 -05:00
William Herald Snyder
b8afa1ed10 Models with basic materials importing correctly 2020-11-13 15:59:54 -05:00
William Herald Snyder
152b22feb9 MSH scene reading draft, no blender conversion yet 2020-10-23 14:28:53 -04:00
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