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itdominator/SWBF-msh-Blender-IO
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144 Commits 3 Branches 12 Tags
92fdc3a12b8ef7a0a64cba5ab91252c8fbf7e6f4
Commit Graph

6 Commits

Author SHA1 Message Date
William Herald Snyder
49f89a1fde Animations importing correctly for most models, though some (acklay and human) are very wrong and others have one or two incorrect bones (at-at). Bones are imported as is and not made to look pretty in order to preserve animation ease. Letting users import cleaned up skeletons while preserving original transforms via some sort of context-menu addon might be worthwhile... 2020-12-06 00:19:58 -05:00
Will Snyder
500c3f2bd1 Basic reading/writing 2020-12-02 20:27:46 -05:00
Will Snyder
791a033d08 DummyRoot data injection for ZA, matrix_local-with-bone-parent bug workaround, ENVL indicies start from one (fixing ZE bug), auto transform application for children of bones in a skeleton used for skinning done but commented out for further decision 2020-12-02 18:32:17 -05:00
William Herald Snyder
152b22feb9 MSH scene reading draft, no blender conversion yet 2020-10-23 14:28:53 -04:00
SleepKiller
47fa855b78 fixed colour packing order 2020-02-04 14:28:34 +13:00
SleepKiller
1ac1cc5ce1 basic working version 2019-11-11 23:03:52 +13:00
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