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itdominator/SWBF-msh-Blender-IO
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103 Commits 3 Branches 12 Tags
4e2f6bf423d5e97ec07d7eac65ae1cda52f1e491
Commit Graph

8 Commits

Author SHA1 Message Date
William Herald Snyder
c3f5f0bed3 Integrated Teancum's feedback (Normal rendertype changed to Standard + armature root bone properly parented to skin if one is present + animation export options simplified with batch export capability and relevant docs changes + minor changes to import/export options and docs to make behavior obvious) 2022-01-28 17:28:12 -05:00
William Herald Snyder
dce3f4e498 Skeleton related functions separated into msh_skeleton_utilities + CollisionPrimProperties added for imported primitives that don't have proper names + misc changes to avoid circular imports + minor refactors 2022-01-18 15:16:49 -05:00
William Herald Snyder
bae32bdfe4 Other/unsupported material option with stub rendertypes and UI elements + fill MaterialProperties on import 2022-01-15 11:45:38 -05:00
SleepKiller
e5b860f51b fix error when no material is selected 2019-11-21 23:24:26 +13:00
SleepKiller
89e8193462 update .msh material propety description 2019-11-19 02:39:54 +13:00
SleepKiller
ac1a93b7a4 more docs works 2019-11-17 17:02:45 +13:00
SleepKiller
6eb958f358 add docs!
wip
2019-11-17 04:07:47 +13:00
SleepKiller
c12fc862b0 material support 2019-11-15 16:28:09 +13:00
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