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itdominator/SWBF-msh-Blender-IO
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114 Commits 3 Branches 12 Tags
43b1f9650eeb66e2ff30d0ce62c5fe4a3417e1a7
Commit Graph

9 Commits

Author SHA1 Message Date
William Herald Snyder
dce3f4e498 Skeleton related functions separated into msh_skeleton_utilities + CollisionPrimProperties added for imported primitives that don't have proper names + misc changes to avoid circular imports + minor refactors 2022-01-18 15:16:49 -05:00
Will Snyder
c314592d48 Dont include bone in exported anim if its not keyed or in preserved skel... 2022-01-13 12:52:30 -08:00
Will Snyder
500c3f2bd1 Basic reading/writing 2020-12-02 20:27:46 -05:00
Will Snyder
791a033d08 DummyRoot data injection for ZA, matrix_local-with-bone-parent bug workaround, ENVL indicies start from one (fixing ZE bug), auto transform application for children of bones in a skeleton used for skinning done but commented out for further decision 2020-12-02 18:32:17 -05:00
William Herald Snyder
8273e01167 Correct skeleton imports, though what to do with re-parenting and skeleton impurities such as effector nulls still uncertain 2020-11-29 23:10:14 -05:00
Will Snyder
fb072f8d59 Working for complex skinned exports, still crashes ZE, menus need work 2020-10-27 22:18:08 -05:00
Will Snyder
ff3a517312 Menu anim export option, minor reorg 2020-10-16 13:56:03 -05:00
SleepKiller
f5ec062ce0 fix model segment export scaling 2019-11-20 19:32:35 +13:00
SleepKiller
1ac1cc5ce1 basic working version 2019-11-11 23:03:52 +13:00
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