Working for complex skinned exports, still crashes ZE, menus need work

This commit is contained in:
Will Snyder
2020-10-19 22:18:08 -05:00
parent ff3a517312
commit fb072f8d59
7 changed files with 135 additions and 90 deletions

View File

@@ -47,7 +47,7 @@ class Scene:
anims: List[Animation] = field(default_factory=list)
def create_scene(generate_triangle_strips: bool, apply_modifiers: bool, export_target: str) -> Scene:
def create_scene(generate_triangle_strips: bool, apply_modifiers: bool, export_target: str, skel_only: bool) -> Scene:
""" Create a msh Scene from the active Blender scene. """
scene = Scene()
@@ -56,7 +56,7 @@ def create_scene(generate_triangle_strips: bool, apply_modifiers: bool, export_t
scene.materials = gather_materials()
scene.models = gather_models(apply_modifiers=apply_modifiers, export_target=export_target)
scene.models = gather_models(apply_modifiers=apply_modifiers, export_target=export_target, skeleton_only=skel_only)
scene.models = sort_by_parent(scene.models)
if generate_triangle_strips:
@@ -70,13 +70,15 @@ def create_scene(generate_triangle_strips: bool, apply_modifiers: bool, export_t
if has_multiple_root_models(scene.models):
scene.models = reparent_model_roots(scene.models)
scene.materials = remove_unused_materials(scene.materials, scene.models)
scene.anims = gather_animdata(bpy.context.scene.objects["Armature"])
#creates a dummy basepose if no Action is selected
if "Armature" in bpy.context.scene.objects.keys():
scene.anims = [extract_anim(bpy.context.scene.objects["Armature"])]
return scene
def create_scene_aabb(scene: Scene) -> SceneAABB:
""" Create a SceneAABB for a Scene. """