Working for complex skinned exports, still crashes ZE, menus need work
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@@ -80,6 +80,10 @@ class Model:
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class Animation:
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""" Class representing 'CYCL' + 'KFR3' sections in a .msh file """
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name: str = "wiggle"
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name: str = "fullanimation"
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bone_transforms: Dict[str, List[ModelTransform]] = field(default_factory=dict)
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framerate: float = 10.0
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start_index : int = 0
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end_index : int = 0
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