Working for complex skinned exports, still crashes ZE, menus need work

This commit is contained in:
Will Snyder
2020-10-19 22:18:08 -05:00
parent ff3a517312
commit fb072f8d59
7 changed files with 135 additions and 90 deletions

View File

@@ -80,6 +80,10 @@ class Model:
class Animation:
""" Class representing 'CYCL' + 'KFR3' sections in a .msh file """
name: str = "wiggle"
name: str = "fullanimation"
bone_transforms: Dict[str, List[ModelTransform]] = field(default_factory=dict)
framerate: float = 10.0
start_index : int = 0
end_index : int = 0