Working for complex skinned exports, still crashes ZE, menus need work
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@@ -97,9 +97,15 @@ class ExportMSH(Operator, ExportHelper):
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default=True
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)
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export_anims: BoolProperty(
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name="Export Animations",
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description="Action export test",
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export_animated: BoolProperty(
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name="Export Animated Object",
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description="Always check if the object will be animated.",
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default=False
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)
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export_skeleton_only: BoolProperty(
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name="Export Skeleton",
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description="Check if you intend to export skeleton data only.",
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default=False
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)
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@@ -112,8 +118,10 @@ class ExportMSH(Operator, ExportHelper):
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scene=create_scene(
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generate_triangle_strips=self.generate_triangle_strips,
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apply_modifiers=self.apply_modifiers,
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export_target=self.export_target),
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separate_anims=self.export_anims
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export_target=self.export_target,
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skel_only=self.export_skeleton_only
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),
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is_animated=self.export_animated
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)
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return {'FINISHED'}
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