Armature offset bug fix
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@@ -60,6 +60,7 @@ def required_skeleton_to_armature(required_skeleton : List[Model], model_map : D
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armature = bpy.data.armatures.new("skeleton")
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armature_obj = bpy.data.objects.new("skeleton", armature)
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armature_obj.matrix_world = Matrix.Identity(4)
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bpy.context.view_layer.active_layer_collection.collection.objects.link(armature_obj)
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@@ -83,6 +84,7 @@ def required_skeleton_to_armature(required_skeleton : List[Model], model_map : D
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'''
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bone_obj = model_map[bone.name]
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# TODO: This will lead to mistranslated bones when armature is reparented!
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edit_bone.matrix = bone_obj.matrix_world
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edit_bone.tail = bone_obj.matrix_world @ Vector((0.0,1.0,0.0))
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@@ -208,4 +210,5 @@ def extract_required_skeleton(scene: Scene) -> List[Model]:
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#stacked_transform = model_transform_to_matrix(curr_ancestor.transform) @ stacked_transform
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return required_skeleton_models
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return required_skeleton_models
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