Skeleton related functions separated into msh_skeleton_utilities + CollisionPrimProperties added for imported primitives that don't have proper names + misc changes to avoid circular imports + minor refactors
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@@ -2,7 +2,8 @@
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from itertools import islice
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from typing import Dict
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from .msh_scene import Scene, create_scene_aabb
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from .msh_scene import Scene
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from .msh_scene_utilities import create_scene_aabb
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from .msh_model import *
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from .msh_material import *
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from .msh_writer import Writer
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@@ -40,6 +41,7 @@ def save_scene(output_file, scene: Scene):
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with hedr.create_child("SKL2") as skl2:
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_write_skl2(skl2, scene.animation)
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# Def not necessary, including anyways
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with hedr.create_child("BLN2") as bln2:
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_write_bln2(bln2, scene.animation)
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