Skeleton related functions separated into msh_skeleton_utilities + CollisionPrimProperties added for imported primitives that don't have proper names + misc changes to avoid circular imports + minor refactors
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@@ -12,7 +12,11 @@ class ModelType(Enum):
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CLOTH = 2
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BONE = 3
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STATIC = 4
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SHADOWVOLUME = 6
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# Maybe there are only for BF1 models (http://www.secretsociety.com/forum/downloads/BF1/BF1%20Mesh%20File%20Format.txt)?
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# According to that link #3 is envelope, not bone, maybe that's for TCW or smthg
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# CHILDSKIN = 5 # I didnt bother with these, never encountered one and they might need adjustments to vertex data
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SHADOWVOLUME = 6 # Pretty common
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class CollisionPrimitiveShape(Enum):
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SPHERE = 0
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