Skeleton related functions separated into msh_skeleton_utilities + CollisionPrimProperties added for imported primitives that don't have proper names + misc changes to avoid circular imports + minor refactors
This commit is contained in:
@@ -188,6 +188,7 @@ class MaterialProperties(PropertyGroup):
|
||||
"distort the scene behind them. Should be a normal map "
|
||||
"with '-forceformat v8u8' in it's '.tga.option' file.")
|
||||
|
||||
# Below props are for yet unsupported render types
|
||||
data_value_0: IntProperty(name="", description="First data value")
|
||||
data_value_1: IntProperty(name="", description="Second data value")
|
||||
|
||||
@@ -215,7 +216,7 @@ class MaterialPropertiesPanel(bpy.types.Panel):
|
||||
|
||||
layout = self.layout
|
||||
|
||||
material_props = context.material.swbf_msh
|
||||
material_props = context.material.swbf_msh_mat
|
||||
|
||||
layout.prop(material_props, "rendertype")
|
||||
|
||||
|
||||
Reference in New Issue
Block a user