Skeleton related functions separated into msh_skeleton_utilities + CollisionPrimProperties added for imported primitives that don't have proper names + misc changes to avoid circular imports + minor refactors

This commit is contained in:
William Herald Snyder
2022-01-18 15:16:49 -05:00
parent bae32bdfe4
commit dce3f4e498
17 changed files with 469 additions and 347 deletions

View File

@@ -188,6 +188,7 @@ class MaterialProperties(PropertyGroup):
"distort the scene behind them. Should be a normal map "
"with '-forceformat v8u8' in it's '.tga.option' file.")
# Below props are for yet unsupported render types
data_value_0: IntProperty(name="", description="First data value")
data_value_1: IntProperty(name="", description="Second data value")
@@ -215,7 +216,7 @@ class MaterialPropertiesPanel(bpy.types.Panel):
layout = self.layout
material_props = context.material.swbf_msh
material_props = context.material.swbf_msh_mat
layout.prop(material_props, "rendertype")