initial vertex weights implementation
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@@ -27,17 +27,24 @@ class ModelTransform:
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translation: Vector = field(default_factory=Vector)
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rotation: Quaternion = field(default_factory=Quaternion)
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@dataclass
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class VertexWeight:
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""" Class representing a vertex weight in a .msh file. """
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weight: float = 1.0
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bone: int = 0
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@dataclass
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class GeometrySegment:
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""" Class representing a 'SEGM' section in a .msh file. """
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material_name: str = ""
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material_name: str = field(default_factory=str)
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positions: List[Vector] = field(default_factory=list)
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normals: List[Vector] = field(default_factory=list)
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colors: List[List[float]] = None
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texcoords: List[Vector] = field(default_factory=list)
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# TODO: Skin support.
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weights: List[List[VertexWeight]] = None
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polygons: List[List[int]] = field(default_factory=list)
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triangles: List[List[int]] = field(default_factory=list)
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@@ -63,5 +70,7 @@ class Model:
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transform: ModelTransform = field(default_factory=ModelTransform)
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bone_map: List[str] = None
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geometry: List[GeometrySegment] = None
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collisionprimitive: CollisionPrimitive = None
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