Dont include bone in exported anim if its not keyed or in preserved skel...
This commit is contained in:
@@ -113,14 +113,7 @@ def required_skeleton_to_armature(required_skeleton : List[Model], model_map : D
|
||||
armature_obj = bpy.data.objects.new("skeleton", armature)
|
||||
bpy.context.view_layer.active_layer_collection.collection.objects.link(armature_obj)
|
||||
|
||||
|
||||
preserved = armature_obj.data.swbf_msh_skel
|
||||
for model in required_skeleton:
|
||||
if to_crc(model.name) in msh_scene.skeleton:
|
||||
entry = preserved.add()
|
||||
entry.name = model.name
|
||||
|
||||
|
||||
|
||||
bones_set = set([model.name for model in required_skeleton])
|
||||
|
||||
armature_obj.select_set(True)
|
||||
@@ -200,7 +193,7 @@ def extract_required_skeleton(scene: Scene) -> List[Model]:
|
||||
model_dict[model.name] = model
|
||||
|
||||
#if to_crc(model.name) in scene.skeleton:
|
||||
print("Skel model {} of type {} has parent {}".format(model.name, model.model_type, model.parent))
|
||||
# print("Skel model {} of type {} has parent {}".format(model.name, model.model_type, model.parent))
|
||||
|
||||
if model.model_type == ModelType.BONE:
|
||||
skeleton_hashes.add(to_crc(model.name))
|
||||
@@ -436,6 +429,13 @@ def extract_scene(filepath: str, scene: Scene):
|
||||
# Create the armature if skel is non-empty
|
||||
armature = None if not skel else required_skeleton_to_armature(skel, model_map, scene)
|
||||
|
||||
if armature is not None:
|
||||
preserved = armature.data.swbf_msh_skel
|
||||
for model in scene.models:
|
||||
if to_crc(model.name) in scene.skeleton:
|
||||
entry = preserved.add()
|
||||
entry.name = model.name
|
||||
|
||||
|
||||
'''
|
||||
If an armature was created, we need to do a few extra
|
||||
|
||||
Reference in New Issue
Block a user