Dont include bone in exported anim if its not keyed or in preserved skel...
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@@ -9,7 +9,7 @@ from mathutils import Vector, Matrix
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def inject_dummy_data(model : Model):
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""" Adds a triangle and material to the scene root when exporting skeletons to satisfy ZenAsset. """
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""" Adds a triangle and material to the model (scene root). Needed to export zenasst-compatible skeletons. """
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model.hidden = True
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dummy_seg = GeometrySegment()
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