Better material generation for basic rendertypes

This commit is contained in:
William Herald Snyder
2022-09-21 06:22:49 -04:00
parent f69ed3f143
commit abd727d39a
6 changed files with 145 additions and 36 deletions

View File

@@ -64,6 +64,7 @@ from .msh_skeleton_properties import *
from .msh_collision_prim_properties import *
from .msh_to_blend import *
from .zaa_to_blend import *
from .material_props_to_nodes_op import GenerateMaterialFromSWBFProperties
class ExportMSH(Operator, ExportHelper):
@@ -282,6 +283,8 @@ def register():
bpy.utils.register_class(VIEW3D_MT_SWBF)
bpy.types.VIEW3D_MT_object_context_menu.append(draw_matfill_menu)
bpy.utils.register_class(GenerateMaterialFromSWBFProperties)
def unregister():
@@ -304,6 +307,9 @@ def unregister():
bpy.utils.unregister_class(VIEW3D_MT_SWBF)
bpy.types.VIEW3D_MT_object_context_menu.remove(draw_matfill_menu)
bpy.utils.unregister_class(GenerateMaterialFromSWBFProperties)
if __name__ == "__main__":
register()