Better material generation for basic rendertypes
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@@ -64,6 +64,7 @@ from .msh_skeleton_properties import *
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from .msh_collision_prim_properties import *
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from .msh_to_blend import *
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from .zaa_to_blend import *
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from .material_props_to_nodes_op import GenerateMaterialFromSWBFProperties
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class ExportMSH(Operator, ExportHelper):
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@@ -282,6 +283,8 @@ def register():
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bpy.utils.register_class(VIEW3D_MT_SWBF)
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bpy.types.VIEW3D_MT_object_context_menu.append(draw_matfill_menu)
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bpy.utils.register_class(GenerateMaterialFromSWBFProperties)
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def unregister():
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@@ -304,6 +307,9 @@ def unregister():
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bpy.utils.unregister_class(VIEW3D_MT_SWBF)
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bpy.types.VIEW3D_MT_object_context_menu.remove(draw_matfill_menu)
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bpy.utils.unregister_class(GenerateMaterialFromSWBFProperties)
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if __name__ == "__main__":
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register()
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