Skeleton properties panel start
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59
addons/io_scene_swbf_msh/msh_skeleton_properties.py
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59
addons/io_scene_swbf_msh/msh_skeleton_properties.py
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""" Contains Blender properties and UI for .msh materials. """
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import bpy
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from bpy.props import StringProperty, BoolProperty, EnumProperty, FloatVectorProperty, IntProperty
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from bpy.types import PropertyGroup
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from .msh_material_ui_strings import *
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from .msh_model import *
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class SkeletonProperties(PropertyGroup):
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name: StringProperty(name="Name", default="Bone Name")
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parent: StringProperty(name="Parent", default="Bone Parent")
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loc: FloatVectorProperty(name="Local Position", default=(0.0, 0.0, 0.0), subtype="XYZ", size=3)
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rot: FloatVectorProperty(name="Local Rotation", default=(0.0, 0.0, 0.0, 0.0), subtype="QUATERNION", size=4)
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class SkeletonPropertiesPanel(bpy.types.Panel):
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""" Creates a Panel in the Object properties window """
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bl_label = "SWBF Skeleton Properties"
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bl_idname = "SKELETON_PT_swbf_msh"
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "data"
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bl_options = {'DEFAULT_CLOSED'}
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@classmethod
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def poll(cls, context):
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return context.object.type == 'ARMATURE'
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def draw(self, context):
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if context.object is None:
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return
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layout = self.layout
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skel_props = context.object.data.swbf_msh_skel
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for prop in skel_props:
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layout.prop(prop, "name")
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layout.prop(prop, "parent")
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layout.prop(prop, "loc")
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layout.prop(prop, "rot")
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'''
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layout.prop(skel_props, "name")
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layout.prop(skel_props, "parent")
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layout.prop(skel_props, "loc")
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layout.prop(skel_props, "rot")
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'''
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#self.layout.label(text=context.object.swbf_msh_skel.yolo[1])
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