Name agnostic armature handling, better export options

This commit is contained in:
Will Snyder
2020-11-29 20:10:16 -05:00
parent a83c74ebf7
commit 617118bfd8
5 changed files with 43 additions and 49 deletions

View File

@@ -44,10 +44,10 @@ class Scene:
name: str = "Scene"
materials: Dict[str, Material] = field(default_factory=dict)
models: List[Model] = field(default_factory=list)
anims: List[Animation] = field(default_factory=list)
animation: Animation = None
def create_scene(generate_triangle_strips: bool, apply_modifiers: bool, export_target: str, skel_only: bool) -> Scene:
def create_scene(generate_triangle_strips: bool, apply_modifiers: bool, export_target: str, skel_only: bool, export_anim: bool) -> Scene:
""" Create a msh Scene from the active Blender scene. """
scene = Scene()
@@ -56,7 +56,7 @@ def create_scene(generate_triangle_strips: bool, apply_modifiers: bool, export_t
scene.materials = gather_materials()
scene.models = gather_models(apply_modifiers=apply_modifiers, export_target=export_target, skeleton_only=skel_only)
scene.models, armature_obj = gather_models(apply_modifiers=apply_modifiers, export_target=export_target, skeleton_only=skel_only)
scene.models = sort_by_parent(scene.models)
if generate_triangle_strips:
@@ -72,12 +72,17 @@ def create_scene(generate_triangle_strips: bool, apply_modifiers: bool, export_t
scene.materials = remove_unused_materials(scene.materials, scene.models)
#creates a dummy basepose if no Action is selected
if "Armature" in bpy.context.scene.objects.keys():
scene.anims = [extract_anim(bpy.context.scene.objects["Armature"])]
root = scene.models[0]
if export_anim:
if armature_obj is not None:
scene.animation = extract_anim(armature_obj, root.name)
else:
raise Exception("Export Error: Could not find an armature object from which to export an animation!")
if skel_only and root.model_type == ModelType.NULL:
# For ZenAsset
inject_dummy_data(root)
return scene