Skeleton impurities (roots,effectors) now included by default, zaa_reader and msh_reader combined in chunked_file_reader, skin and skeleton parentage issues worked out. TODO: Fill material properties on import, decide what to do with SkeletonProperties.
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@@ -27,9 +27,6 @@ def save_scene(output_file, scene: Scene):
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material_index = _write_matl_and_get_material_index(matl, scene)
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for index, model in enumerate(scene.models):
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#print("Name: {:.10}, Pos: {:15}, Rot: {:15}, Parent: {}".format(model.name, vec_to_str(model.transform.translation), quat_to_str(model.transform.rotation), model.parent))
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with msh2.create_child("MODL") as modl:
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_write_modl(modl, model, index, material_index, model_index)
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