Skeleton impurities (roots,effectors) now included by default, zaa_reader and msh_reader combined in chunked_file_reader, skin and skeleton parentage issues worked out. TODO: Fill material properties on import, decide what to do with SkeletonProperties.

This commit is contained in:
William Herald Snyder
2022-01-07 13:45:50 -05:00
parent c320310084
commit 5eea77adf3
8 changed files with 436 additions and 388 deletions

View File

@@ -27,9 +27,6 @@ def save_scene(output_file, scene: Scene):
material_index = _write_matl_and_get_material_index(matl, scene)
for index, model in enumerate(scene.models):
#print("Name: {:.10}, Pos: {:15}, Rot: {:15}, Parent: {}".format(model.name, vec_to_str(model.transform.translation), quat_to_str(model.transform.rotation), model.parent))
with msh2.create_child("MODL") as modl:
_write_modl(modl, model, index, material_index, model_index)