implement collision primitives
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@@ -2,6 +2,7 @@
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Model objects. """
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import bpy
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import math
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from typing import List, Set, Dict, Tuple
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from itertools import zip_longest
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from .msh_model import *
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@@ -44,6 +45,9 @@ def gather_models() -> List[Model]:
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mesh_scale = convert_vector_space(get_object_worldspace_scale(obj))
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scale_segments(mesh_scale, model.geometry)
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if get_is_collision_primitive(obj):
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model.collisionprimitive = get_collision_primitive(obj)
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models_list.append(model)
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return models_list
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@@ -163,6 +167,56 @@ def get_is_model_hidden(obj: bpy.types.Object) -> bool:
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return False
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def get_is_collision_primitive(obj: bpy.types.Object) -> bool:
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""" Gets if a Blender object represents a collision primitive. """
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name = obj.name.lower()
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return name.startswith("p_")
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def get_collision_primitive(obj: bpy.types.Object) -> CollisionPrimitive:
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""" Gets the CollisionPrimitive of an object or raises an error if
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it can't. """
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primitive = CollisionPrimitive()
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primitive.shape = get_collision_primitive_shape(obj)
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if primitive.shape == CollisionPrimitiveShape.SPHERE:
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# Tolerate a 5% difference to account for icospheres with 2 subdivisions.
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if not (math.isclose(obj.dimensions[0], obj.dimensions[1], rel_tol=0.05) and
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math.isclose(obj.dimensions[0], obj.dimensions[2], rel_tol=0.05)):
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raise RuntimeError(f"Object '{obj.name}' is being used as a sphere collision "
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f"primitive but it's dimensions are not uniform!")
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primitive.radius = max(obj.dimensions[0], obj.dimensions[1], obj.dimensions[2]) * 0.5
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elif primitive.shape == CollisionPrimitiveShape.CYLINDER:
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if not math.isclose(obj.dimensions[0], obj.dimensions[1], rel_tol=0.001):
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raise RuntimeError(f"Object '{obj.name}' is being used as a cylinder collision "
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f"primitive but it's X and Y dimensions are not uniform!")
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primitive.radius = obj.dimensions[0] * 0.5
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primitive.height = obj.dimensions[2] * 0.5
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elif primitive.shape == CollisionPrimitiveShape.BOX:
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primitive.radius = obj.dimensions[0] * 0.5
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primitive.height = obj.dimensions[2] * 0.5
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primitive.length = obj.dimensions[1] * 0.5
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return primitive
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def get_collision_primitive_shape(obj: bpy.types.Object) -> CollisionPrimitiveShape:
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""" Gets the CollisionPrimitiveShape of an object or raises an error if
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it can't. """
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name = obj.name.lower()
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if "sphere" in name or "sphr" in name or "spr" in name:
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return CollisionPrimitiveShape.SPHERE
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if "cylinder" in name or "cyln" in name or "cyl" in name:
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return CollisionPrimitiveShape.CYLINDER
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if "box" in name:
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return CollisionPrimitiveShape.BOX
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raise RuntimeError(f"Object '{obj.name}' has no primitive type specified in it's name!")
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def convert_vector_space(vec: Vector) -> Vector:
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return Vector(vec.xzy)
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