implement collision primitives
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@@ -18,7 +18,7 @@ class CollisionPrimitiveShape(Enum):
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# ELLIPSOID = 1
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CYLINDER = 2
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# MESH = 3
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CUBE = 4
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BOX = 4
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@dataclass
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class ModelTransform:
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@@ -47,10 +47,10 @@ class GeometrySegment:
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class CollisionPrimitive:
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""" Class representing a 'SWCI' section in a .msh file. """
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collision_primitive_shape: CollisionPrimitiveShape
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radius: float
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height: float
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length: float
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shape: CollisionPrimitiveShape = CollisionPrimitiveShape.SPHERE
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radius: float = 0.0
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height: float = 0.0
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length: float = 0.0
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@dataclass
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class Model:
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