Non-import changes removed
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@@ -6,7 +6,7 @@ from typing import List, Dict
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from copy import copy
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import bpy
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from mathutils import Vector
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from .msh_model import Model, Animation
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from .msh_model import Model
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from .msh_model_gather import gather_models
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from .msh_model_utilities import sort_by_parent, has_multiple_root_models, reparent_model_roots, get_model_world_matrix
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from .msh_model_triangle_strips import create_models_triangle_strips
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@@ -14,7 +14,6 @@ from .msh_material import *
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from .msh_material_gather import gather_materials
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from .msh_material_utilities import remove_unused_materials
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from .msh_utilities import *
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from .msh_anim_gather import *
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@dataclass
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class SceneAABB:
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@@ -44,8 +43,6 @@ class Scene:
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name: str = "Scene"
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materials: Dict[str, Material] = field(default_factory=dict)
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models: List[Model] = field(default_factory=list)
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anims: List[Animation] = field(default_factory=list)
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def create_scene(generate_triangle_strips: bool, apply_modifiers: bool, export_target: str) -> Scene:
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""" Create a msh Scene from the active Blender scene. """
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@@ -70,24 +67,8 @@ def create_scene(generate_triangle_strips: bool, apply_modifiers: bool, export_t
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if has_multiple_root_models(scene.models):
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scene.models = reparent_model_roots(scene.models)
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#now that we've collected all models, we should remap WGHT indices...
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names_to_indices = {}
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for i,model in enumerate(scene.models):
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names_to_indices[model.name] = i;
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for model in scene.models:
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if model.model_type == ModelType.SKIN:
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for segment in model.geometry:
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for i in range(len(segment.weights)):
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vgroup_index = segment.weights[i][0]
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segment.weights[i][0] = names_to_indices[model.vgroups_to_modelnames_map[vgroup_index]]
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scene.materials = remove_unused_materials(scene.materials, scene.models)
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#scene.anims = gather_animdata(bpy.context.scene.objects["Armature"])
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return scene
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def create_scene_aabb(scene: Scene) -> SceneAABB:
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